Creating a Breakout Game Using Unity and C#

Udemy - Creating a Breakout Game Using Unity and C#

FREE

Creating a Breakout Game Using Unity and C#

Learn how to create a complete Breakout arcade game in Unity from a 40 year programming veteran

What you’ll learn

  • How to create a complete Breakout game in Unity
  • How to create and use colliders in Unity
  • How to create and use a rigidbody in Unity
  • How to add a physics material to an object’s rigidbody to make it bounce off other objects
  • How to give an object a constant velocity
  • How to make objects disappear when hit
  • How to add walls to an arcade game
  • How to detect when an object collides with another object and determine what type of object it collided with
  • How to add You Win, Game Over and Exit Game dialogs to a game

Requirements

  • No Unity or programming experience needed. You just follow what the instructor does

Description

All software and resources used in this course are free.

In this course, you will learn how to create a complete Breakout game in Unity from an instructor with 40 years application development experience.  No unity or programming experience needed.  All you need to do is follow what the instructor does.  This is what you will learn in the course.

– How to create a Unity project

– How to change the layout of the panes in the Unity editor

– How to create the paddle, ball and bricks in a Breakout game

– How to add a rigidbody to an object

– How to turn off the gravity in an object’s rigidbody and give the object a constant velocity

– How to add a physics material to a rigidbody and configure the physics material to make the object  bounce off other objects

– How to detect when an object has collided with another object and determine what type of object it has collided with

– How to add walls for the ball to bounce off of

– How to determine when the game is won

– How to determine when the game is lost

– How to create You Win, Game Over and Exit Game dialogs

– How to test a game throughout the development process

– How to investigate and correct errors

Author: Brian Covault

Udemy - Creating a Breakout Game Using Unity and C#
Udemy

Creating a Breakout Game Using Unity and C#

Learn how to create a complete Breakout arcade game in Unity from a 40 year programming veteran

What you’ll learn

  • How to create a complete Breakout game in Unity
  • How to create and use colliders in Unity
  • How to create and use a rigidbody in Unity
  • How to add a physics material to an object’s rigidbody to make it bounce off other objects
  • How to give an object a constant velocity
  • How to make objects disappear when hit
  • How to add walls to an arcade game
  • How to detect when an object collides with another object and determine what type of object it collided with
  • How to add You Win, Game Over and Exit Game dialogs to a game

Requirements

  • No Unity or programming experience needed. You just follow what the instructor does

Description

All software and resources used in this course are free.

In this course, you will learn how to create a complete Breakout game in Unity from an instructor with 40 years application development experience.  No unity or programming experience needed.  All you need to do is follow what the instructor does.  This is what you will learn in the course.

– How to create a Unity project

– How to change the layout of the panes in the Unity editor

– How to create the paddle, ball and bricks in a Breakout game

– How to add a rigidbody to an object

– How to turn off the gravity in an object’s rigidbody and give the object a constant velocity

– How to add a physics material to a rigidbody and configure the physics material to make the object  bounce off other objects

– How to detect when an object has collided with another object and determine what type of object it has collided with

– How to add walls for the ball to bounce off of

– How to determine when the game is won

– How to determine when the game is lost

– How to create You Win, Game Over and Exit Game dialogs

– How to test a game throughout the development process

– How to investigate and correct errors

Author: Brian Covault